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šŸŒ³ predicting the effects of a new medium is hard

Bottled Authors: The Predigital Dream of the Audiobook is a delightful 10 minute read on the beauty of imagination. Set in the late 1800s, the primary goal is to survey the audiobook predictions of folks hearing audio recording technology for the first time. But reading it raised a different question for me: How can we reasonably predict what a brand new medium will do to the media we create with it?

A few thoughtsā€¦

1. We often predict that technology will get faster and easier. And weā€™re usually right.

The portability of recorded audio is a great example of this. Just one year after Edison began his work on phonographs, a journalist announced: ā€œThe library of the future will be one which any man can carry under his arm.ā€ This proved to be an impressive, far-reaching prediction. Not just because it came so immediately after the first recordings, but because it would take 50 years to successfully record a full-length book. Even more impressive was the 1883 prediction by University of Minnesota professor Evert Nymanover that called for ā€œwhispering machinesā€ in our hats that read books to us.

2. Human nature does not change. Our fundamental motivations and limitations stay the same.

Hereā€™s another prediction from Professor Nymanover in the same essay1 :

Everyone while sitting in the cars, walking in the streets, reclining on beds and sofas, could be perpetually listening to Adam Smithā€™s moral sentiments, Draperā€™s intellectual development, etc., and yet be at the same time talking, resting, working at a carpenterā€™s bench, dressing, promenading, practicing finger-exercises on the piano, or other instruments, and so forth.

There are multiple reasons this prediction didnā€™t pan out. And one of them is focus. You canā€™t practice finger-exercises on the piano and listen to your sister talk about her first day at school at the same time. Similarly, you canā€™t practice piano and listen to Adam Smithā€™s moral sentiments at the same time either. The concept of focus does not change.

Similarly, the motivating factors of belonging, status, greed, dopamine, etc. will all stay the same. Thereā€™s a reason people donā€™t spend their days listening to ā€œAdam Smithā€™s moral sentimentsā€ in line at the DMV: thereā€™s more engaging audio content out there.

3. Itā€™s hard to predict the feedback loop between medium and media.

The article describes a public that took an entertainment source they were used to (books) and mapped it onto the medium of sound. Part of this is the fact that the focus of the article was on audiobooks. But it does suggest the possibility that ā€œmedium shapes mediaā€ is a difficult concept to absorb. Few, if any, predicted radio shows, auto-tune, or YouTube.2

Itā€™s even easier to see the unpredictable effect of feedback by watching the arc of video content. Being able to record video didnā€™t mean plays-on-demand. It meant that the shape of theater changed dramatically. We saw movies, which spawned TV shows. We saw Americaā€™s Funniest Home Videos which then became YouTube. We saw web series and Vines and now TikToksā€¦the nature of the media we create has changed shape millions of times, both as a reaction to the art that came before but also as a reaction to the tools we create, share, and view the art on.

I donā€™t know how we can get better at predicting the flywheel, but a few questions we can ask ourselves in a loop come to mind:

  1. ā€œWhat can I do with this that I couldnā€™t do before?ā€
  2. ā€œWhat might build on top of that?ā€

For example: Snapchat and TikTok both have powerful creator tools that didnā€™t exist before. Snapchat allows AR stickers, TikTok allows for cloning, background replacement, etc. If you can add AR stickers that seem more and more lifelike to your work, what might that unlock? Could you start adding AR characters to your online media? Letā€™s say a digital pet that only appears on Snapchat or TikTok, but becomes a character you can play off of and develop a fan following around? If weā€™re awash in a world of digital pets, what does that enable?

Itā€™s a great way to generate visions of potential futures, but when it comes to actual predicting, itā€™s harder. Because going down the chain of:

AR āž”ļø AR stickers on Snapchat āž”ļø AR pets āž”ļø Folks can have an AR pet that appears repeatedly in their content āž”ļø AR pet ā€œinfluencersā€ sponsoring dog food brands

is like playing a game of telephone with yourself. If the world takes a hard left turn at AR stickers and virtual pets donā€™t take off, then everything down the chain sounds ludicrous. But, šŸ—Øļø The best way to predict the future is to invent it. So it is still valuable to use this ideation to build and keep an eye out for benchmarks towards your predictions.

What do you think? How can we get better at predicting the effects of medium on media?


Related to:

  1. Footnote 15 in the articleĀ 

  2. Itā€™s entirely possible that this article just didnā€™t cover predictions that didnā€™t involve audiobooks. This article assumes that such predictions werenā€™t widespread. Reach out if you know something I donā€™t.Ā 


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Every post on this blog is a work in progress. Phrasing may be less than ideal, ideas may not yet be fully thought through. Thank you for watching me grow.